plays / AoE2 / build orders

Build-Order Library

Eleven reference build orders adapted from Hera's strategy guide, grouped by family. Each one breaks down the villager split, age timings and step-by-step plan — pick a build and learn it.

Scouts
18 Vils 1-Stable ScoutsScouts

The canonical scout open: one stable in Feudal, pump Scout Cavalry to harass villagers and deny map control. Add farms + a second stable or transition as the game develops.

18 Vils Scouts into ArchersScouts

Open scouts, then transition to archers in Feudal. Flexible: heavy Feudal + bloodlines, or save for a faster Castle crossbow timing. Defining signal: BOTH scouts and archers appear.

18 Vils Scouts into Cavalry ArchersScouts

Open scouts, then transition to cavalry archers in Feudal. Distinct from scouts-into-archers by its defining unit: Cavalry Archer (mobile, gold-heavy), favoured by CA-bonus civs.

Archers
19 Vils 1-Range ArchersArchers

Straight archers: one archery range in Feudal, no scout opener. The first military unit IS the archer (no scouts first), distinguishing it from scouts-into-archers.

Men-at-Arms
18 Vils Generic Modern Man-at-Arms RushMen-at-Arms

The MAA baseline: a Feudal Barracks producing Militia upgraded to Man-at-Arms, applying early infantry pressure. Folds in civ eco quirks (e.g. Japanese MAA) per A.3 — generic file.

19 Vils Man-at-Arms Into SkirmsMen-at-Arms

Open Man-at-Arms then add skirmishers in Feudal — strong vs archer openings. Defining mix is Militia-class infantry PLUS Skirmishers; very common on the ladder.

Drush
18 Vils Feudal DrushDrush

A dark-age Barracks producing 3 Militia to harass the opponent's economy, transitioning into a normal Feudal follow-up (archers or skirms). Distinct from MAA: militia are made in the DARK AGE and usually NOT upgraded to Man-at-Arms.

Knights
25+4 Vils Knight RushKnights

The fast-castle-into-knights baseline: skip Feudal military, push to Castle Age with ~25 vils, add a stable and pump knights. No early aggression; the first military unit is the knight.

Fast Castle
Generic Fast CastleFast Castle

Abstracted from the several FC variants (FC-on-Fortress, FC-Boom, FC-into-UU, FC-Light-Cav-Relic). They share one early fingerprint — NO Feudal military, a late Feudal click, a fast Castle — and only diverge in "what's next", captured as branches. Use when a fast castle has no committed unit.

Drush → Fast Castle
27+2 Vils Drush Fast CastleDrush → Fast Castle

A dark-age 3-militia drush to slow the opponent, then a fast castle behind the harass. Distinct fingerprint: early Barracks + a few militia, NO heavy feudal commitment, then a fast Castle.

Trash
18 Vils Korean Spear Skirm RushTrash

A trash/no-gold open: spearmen + skirmishers in Feudal, leaning on cheap food/wood units. Korea's free range/tower upgrades make it civ-flavoured but the fingerprint is generic trash pressure.