plays / AoE2 / build orders / Scouts

18 Vils 1-Stable Scouts

Scouts

The canonical scout open: one stable in Feudal, pump Scout Cavalry to harass villagers and deny map control. Add farms + a second stable or transition as the game develops.

Recommended civs: Franks, Huns, Mongols, Lithuanians, Magyars, Berbers
Source: Hera strategy guide, p. 8
Timeline
Dark Age
Villager
6 villagers to sheep
6 vils · 6 pop
Villager
4 villagers to wood
4 vils
Villager
Lure boar with 1 villager
1 vils
Loom
Loom, then click up to Feudal at 18 pop
Feudal Age@ 8:50 · 18 vils
Stable
Build a Stable, start Scout Cavalry
Light Cavalry
Add farms, keep scouts coming, get bloodlines + forging
Steps
  1. 01dark age6 vils — 6 villagers to sheep
  2. 02dark age4 vils — 4 villagers to wood
  3. 03dark age1 vils — Lure boar with 1 villager
  4. 04dark ageLoom, then click up to Feudal at 18 pop
  5. 05feudalBuild a Stable, start Scout Cavalry
  6. 06feudalAdd farms, keep scouts coming, get bloodlines + forging
Age targets
Feudal
8:50
18 vils on click
What's next
  • All-in scouts: second stable, bloodlines, forging, +1 attack
  • Transition to archers if the opponent walls
  • Boom behind scout map control into Castle Age knights
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