18 Vils 1-Stable Scouts
ScoutsThe canonical scout open: one stable in Feudal, pump Scout Cavalry to harass villagers and deny map control. Add farms + a second stable or transition as the game develops.
Recommended civs: Franks, Huns, Mongols, Lithuanians, Magyars, Berbers
Source: Hera strategy guide, p. 8
Timeline
Dark Age

6 villagers to sheep
6 vils · 6 pop

4 villagers to wood
4 vils

Lure boar with 1 villager
1 vils

Loom, then click up to Feudal at 18 pop
Feudal Age@ 8:50 · 18 vils

Build a Stable, start Scout Cavalry

Add farms, keep scouts coming, get bloodlines + forging
Steps
- 01dark age6 vils — 6 villagers to sheep
- 02dark age4 vils — 4 villagers to wood
- 03dark age1 vils — Lure boar with 1 villager
- 04dark ageLoom, then click up to Feudal at 18 pop
- 05feudalBuild a Stable, start Scout Cavalry
- 06feudalAdd farms, keep scouts coming, get bloodlines + forging
Age targets
Feudal
8:50
18 vils on click
What's next
- All-in scouts: second stable, bloodlines, forging, +1 attack
- Transition to archers if the opponent walls
- Boom behind scout map control into Castle Age knights